- #Street fighter 3 third strike emulator local zip file
- #Street fighter 3 third strike emulator local Patch
- #Street fighter 3 third strike emulator local ps3
The videos for the consoles aren’t consistent with cps3 because they refresh at a different rate, so the console averages are likely skewed a little compared to cps3. I decided to only count the frames at 120fps and then divide those numbers by 2, which gives the lag at 60fps with half a frame of precision. I’ve finished rerecording and recounting footage for the 360 and dreamcast. Having them removed with edits, reduced or got rid of it all. Its not out of the ordinary that SF games have different stage lag, which the SFA2 people know directly as it changes things during Custom combos, and was pinpointed to background objects and the game accounting for those. Otherwise we get the offhand comments that “lol those guys looking for lag, someone found out every stage lags differently! So you are all wrong!” seen it before and no links to what they were talking about. Its a lot more tests to do and needing some baseline for comparison like those target combo or cancel ideas, and towards the last of the things to test maybe, after all the bigger stuffīut is there something anyone has thought of to determine each stage’s gamespeed? Of course you figure the ones with more going on in background objects or always on-screen layered effects like Yang’s rain are the more “laggy” ones. Let me know if there’s anything specific you guys want to know about, and we might be able to fit it in. We’re thinking of testing necro’s elbow cannon juggles on urien (1 frame link), cancelling normals into stuff with different cancel timings, and super input windows. My plan for the input timing tests is to make a programmable controller. Our next goal is to test for speed differences and input timing differences.
#Street fighter 3 third strike emulator local ps3
I know you didn’t ask, but thought I should explain in case it wasn’t clear why I’d say 360 and PS3 are probably the same. That’s my understanding for why our results are not in whole numbers and why a bunch of platforms that presumably lag the same would have slightly different results (but all within the margin of error). Very end of a frame - will miss the window for making that frame, will actually show up 1 frame later, so you’ll get what looks like a random extra frame of lag Middle or towards the end of a frame - will show up 3 frames later, so same frame as if you did it at the beginning but less "real time" for instance consider three possibilities of when you input a button:īeginning of a frame - will show up 3 frames later, basically on time I believe the reason there’s a difference in result numbers is because of where the inputs landed in the frame and where the camera frames landed in comparison to the monitor frames. We’ll know if that’s true for sure later when isotopez does his more accurate test. but from the looks of things it’s all the same between the two OE ports. we probably would’ve tested filters and training mode on both consoles if there looked like there was any difference. In between testing ps3 and 360 Ryan and a friend of his asked us to test OE training mode since they thought it might be adding lag. So we figured no point in testing filters on both consoles since it was likely the same. We tested filters on and off with ps3 and concluded from that that filters don’t add any lag on OE.
#Street fighter 3 third strike emulator local Patch
We tested ps3 first, then 360 after the recent patch for both consoles.
#Street fighter 3 third strike emulator local zip file
Street Fighter III 3rd Strike: Fight for the Future (USA 990608) found in MAME ROM Set: sfiii3u Released in 1999 in the zip file sfiii3.Ah yeah I guess that wouldn’t make sense on first glance lol. Street Fighter III 3rd Strike: Fight for the Future (USA 990512) found in MAME ROM Set: sfiii3ur1 Released in 1999 in the zip file sfiii3.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD) found in MAME ROM Set: sfiii3n Released in 1999 in the zip file sfiii3n.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD) found in MAME ROM Set: sfiii3nr1 Released in 1999 in the zip file sfiii3n.zip Street Fighter III 3rd Strike: Fight for the Future (Euro 990608) found in MAME ROM Set: sfiii3 Released in 1999 in the zip file Street Fighter III 3rd Strike: Fight for the Future (Euro 990512) found in MAME ROM Set: sfiii3r1 Released in 1999 in the zip file If you are not sure which version of ROM you have, you can use the ROM Identification Page to upload an image and find out. Many games had multiple versions of ROMS.
The following is a list of ROMS that are used by this game.